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Despite the ascension popularity of video games the majority of the mediums audience continues to live male person One conclude whitethorn be that character representations in video games are engaged toward male person players This content psychoanalysis used video recording game re- views from A to a great extent trafficked Internet place to investigate the preponderance and por- trayal of male and female video recording pun characters Consistent with the findings of previous studies female person characters were base to live underrepresented and propor- tionally more often sexualized In comparison to their male counterparts In addition to these findings the studys groundbreaking methodthe apply of online video stake re- views as an indirect measure of video recording game contentshows foretell As A tool for fu- ture content analyses pokemon games art of video games

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